Sulejma Imer – part of the Vertigo Visual team

Hello, in short, I am a character who has a lot of love for all arts, and at any time she can tell you about a picture or a scene that is spinning in her head. I love to read and write and I love to draw, so most of the time you’ll find me trying to fit it all into one story.

I’ve always had a desire to create characters and some new worlds and environments, so being able to transfer all that from stories and drawings to 3D was my next goal in life. What is extremely important to me when I’m learning something new is to have good communication and support from mentors during the whole process, so after talking with friends and acquaintances who already have experience, I decided on SEDC and I haven’t regretted it at any point.

One of my challenges was to learn what goes on behind the scenes and aside from the art in games and take all of that into account when creating anything in 3D. I can single out Unity as one example because I entered the academy with no knowledge when it comes to the logical aspect of creating a game in a game engine. But Unity very quickly went from a part I wasn’t sure I could learn to something I was interested in exploring and learning on a daily basis so that in itself contributed to the success. That, but also the mentors who were there at all times for my countless questions.

I will remember the participation of GGJ because it will always be an example to me that with enough will, effort, and organization, a team can achieve an excellent result and feel successful and fulfilled. The whole event puts a lot of your skills to the test in those few days, but overall it’s a pretty fun experience and I’d recommend everyone to take part at least once.

A process that requires commitment, but also a great deal of flexibility and communication – especially with the people who are working on something with you. As great as it is, success does not lie in knowledge alone. How you approach a task or project that you have to do, how you work alone, and how you work in a team also plays an incredible role.

Always keep them open to the possibility of trying something new, even if it seems out of their reach at first glance. There is no room for fear of mistakes because they will happen regardless of whether you already have knowledge or are starting from scratch. It is important that they allow themselves to learn.

Book your place, Game Design Academy registrations are ongoing.

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